
The same is true of each subsequent stage. The first stage is considered “beaten” once your triangle survives for one minute (though the stage continues beyond that, if you’re up to the challenge). Each hyper stage is unlocked by conquering the corresponding original stage. The first three are called “Hexagon,” “Hexagoner,” and “Hexagonest” and the final three are “hyper” (meaning faster and more erratic) versions of the original three. Touching the left side of your screen moves you left and, well, the rest is self-explanatory. The only controls at your disposal are left and right. Your triangle stays in the center of the screen, rotating around a pulsing hexagon. If the front of your triangle touches a wall, it’s game over and you restart the stage from the beginning. Super Hexagon is a minimalist action game in which you navigate a tiny triangle through flashing neon obstacles of ever more complex geometric patterns. And I’ve been playing the game for four days. And the first stage only lasts one minute. Super Hexagon is so difficult it’ll make you weep tears of blood, but you won’t care because you’ll have been sucked into its evil universe and so just can’t help yourself from continually hitting retry.Full disclosure: though I always do my best to finish a title completely before reviewing it, I’ve only beaten the first stage of Super Hexagon.

Suddenly an hour will have passed and you’ll have been totally unaware of it because Super Hexagon has taken over your mind. You’ll find yourself hitting restart over and over just to try to score the small victory of lasting a couple of extra seconds. Yes, it’s massively frustrating, but it’s also hugely addictive to play. When you reach a new game elements, such as the switch into shapes, you think, ‘oh, what do I do here,’ and while you’re thinking that you die and have to start again. One tiny slip up and you’re dead and have to start all over again. There’s no let up, the shapes just keep coming and coming. For example, while initially you’re just trying to find gaps in the shapes, later they start to shift around you and then after that you’ll be faced with what initially look like impossible mazes to try to twitch your way through. Plus, the further into the game you go the more bizarre it becomes. Super Hexon only has three levels – hard, harder and hardest – but this doesn’t really mater as you’ll probably never really progress through them because the hard setting is ridiculously difficult anyway. While you’re doing this the screen flashes and pulsates to the rhythm of a techno, chip tune soundtrack that plays in the background. There’s always a gap in these shapes and it’s your job to pilot your craft through it.

The whole playing surface spins, alternating between a clockwise and anti-clockwise rotation at seemingly random times, while geometric shapes close in on you. You control a triangular space ship that you spin around the hexagonal space towards the centre of the screen using simple left and right touch controls. It looks a bit like a cross between Asteroids and Tempest, but with one long geometric puzzle replacing the shooting. Yet the game is absolute genius and you’ll keep coming back for more, because you’re a weak human and Super Hexagon is so much smarter than you. In the first five minutes of play it makes you want to trash your phone, but after ten you’ll want to smash up your entire room. Here’s how the average first fifteen minutes of play goes: You start the game and three seconds later you die, so you restart and this time you die within four seconds, you hit start again and last six, but next time you restart you last two. It’s easy to hate Super Hexagon on iOS because Super Hexagon really hates you too.
